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// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// PlayerDao is the data access object for table cms_player.
type PlayerDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns PlayerColumns // columns contains all the column names of Table for convenient usage.
}
// PlayerColumns defines and stores column names for table cms_player.
type PlayerColumns struct {
Id string //
Status string // 状态
From string // 编码格式
Name string // 名称
Target string // 目标窗口
Parse string // 解析状态
ParseApi string // 解析地址
Sort string // 排序
Tip string // 提示
Filename string // 文件名称
Code string // 编码
Remark string // 备注
}
// playerColumns holds the columns for table cms_player.
var playerColumns = PlayerColumns{
Id: "id",
Status: "status",
From: "from",
Name: "name",
Target: "target",
Parse: "parse",
ParseApi: "parse_api",
Sort: "sort",
Tip: "tip",
Filename: "filename",
Code: "code",
Remark: "remark",
}
// NewPlayerDao creates and returns a new DAO object for table data access.
func NewPlayerDao() *PlayerDao {
return &PlayerDao{
group: "cms",
table: "cms_player",
columns: playerColumns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *PlayerDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *PlayerDao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *PlayerDao) Columns() PlayerColumns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *PlayerDao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *PlayerDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *PlayerDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}