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// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import ( "context"
"github.com/gogf/gf/v2/database/gdb" "github.com/gogf/gf/v2/frame/g" )
// PlayerDao is the data access object for table cms_player.
type PlayerDao struct { table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns PlayerColumns // columns contains all the column names of Table for convenient usage.
}
// PlayerColumns defines and stores column names for table cms_player.
type PlayerColumns struct { Id string //
Status string // 状态
From string // 编码格式
Name string // 名称
Target string // 目标窗口
Parse string // 解析状态
ParseApi string // 解析地址
Sort string // 排序
Tip string // 提示
Filename string // 文件名称
Code string // 编码
Remark string // 备注
}
// playerColumns holds the columns for table cms_player.
var playerColumns = PlayerColumns{ Id: "id", Status: "status", From: "from", Name: "name", Target: "target", Parse: "parse", ParseApi: "parse_api", Sort: "sort", Tip: "tip", Filename: "filename", Code: "code", Remark: "remark", }
// NewPlayerDao creates and returns a new DAO object for table data access.
func NewPlayerDao() *PlayerDao { return &PlayerDao{ group: "cms", table: "cms_player", columns: playerColumns, } }
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *PlayerDao) DB() gdb.DB { return g.DB(dao.group) }
// Table returns the table name of current dao.
func (dao *PlayerDao) Table() string { return dao.table }
// Columns returns all column names of current dao.
func (dao *PlayerDao) Columns() PlayerColumns { return dao.columns }
// Group returns the configuration group name of database of current dao.
func (dao *PlayerDao) Group() string { return dao.group }
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *PlayerDao) Ctx(ctx context.Context) *gdb.Model { return dao.DB().Model(dao.table).Safe().Ctx(ctx) }
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *PlayerDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) { return dao.Ctx(ctx).Transaction(ctx, f) }
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