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// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================
package internal
import (
"context"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
// PlayerRecordDao is the data access object for table cms_player_record.
type PlayerRecordDao struct {
table string // table is the underlying table name of the DAO.
group string // group is the database configuration group name of current DAO.
columns PlayerRecordColumns // columns contains all the column names of Table for convenient usage.
}
// PlayerRecordColumns defines and stores column names for table cms_player_record.
type PlayerRecordColumns struct {
Id string //
VideoId string // 视频编号
VideoTitle string //
VideoPic string //
UserId string // 用户编号
LineId string // 线路编号
PlayId string // 播放编号
PlayTime string // 播放时间节点
CreatedAt string //
UpdatedAt string //
}
// playerRecordColumns holds the columns for table cms_player_record.
var playerRecordColumns = PlayerRecordColumns{
Id: "id",
VideoId: "video_id",
VideoTitle: "video_title",
VideoPic: "video_pic",
UserId: "user_id",
LineId: "line_id",
PlayId: "play_id",
PlayTime: "play_time",
CreatedAt: "created_at",
UpdatedAt: "updated_at",
}
// NewPlayerRecordDao creates and returns a new DAO object for table data access.
func NewPlayerRecordDao() *PlayerRecordDao {
return &PlayerRecordDao{
group: "cms",
table: "cms_player_record",
columns: playerRecordColumns,
}
}
// DB retrieves and returns the underlying raw database management object of current DAO.
func (dao *PlayerRecordDao) DB() gdb.DB {
return g.DB(dao.group)
}
// Table returns the table name of current dao.
func (dao *PlayerRecordDao) Table() string {
return dao.table
}
// Columns returns all column names of current dao.
func (dao *PlayerRecordDao) Columns() PlayerRecordColumns {
return dao.columns
}
// Group returns the configuration group name of database of current dao.
func (dao *PlayerRecordDao) Group() string {
return dao.group
}
// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
func (dao *PlayerRecordDao) Ctx(ctx context.Context) *gdb.Model {
return dao.DB().Model(dao.table).Safe().Ctx(ctx)
}
// Transaction wraps the transaction logic using function f.
// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note that, you should not Commit or Rollback the transaction in function f
// as it is automatically handled by this function.
func (dao *PlayerRecordDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
return dao.Ctx(ctx).Transaction(ctx, f)
}