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91 lines
3.0 KiB
91 lines
3.0 KiB
// ==========================================================================
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// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
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// ==========================================================================
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package internal
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import (
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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)
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// PlayerRecordDao is the data access object for table cms_player_record.
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type PlayerRecordDao struct {
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table string // table is the underlying table name of the DAO.
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group string // group is the database configuration group name of current DAO.
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columns PlayerRecordColumns // columns contains all the column names of Table for convenient usage.
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}
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// PlayerRecordColumns defines and stores column names for table cms_player_record.
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type PlayerRecordColumns struct {
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Id string //
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VideoId string // 视频编号
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VideoTitle string //
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VideoPic string //
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UserId string // 用户编号
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LineId string // 线路编号
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PlayId string // 播放编号
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PlayTime string // 播放时间节点
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CreatedAt string //
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UpdatedAt string //
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}
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// playerRecordColumns holds the columns for table cms_player_record.
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var playerRecordColumns = PlayerRecordColumns{
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Id: "id",
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VideoId: "video_id",
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VideoTitle: "video_title",
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VideoPic: "video_pic",
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UserId: "user_id",
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LineId: "line_id",
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PlayId: "play_id",
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PlayTime: "play_time",
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CreatedAt: "created_at",
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UpdatedAt: "updated_at",
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}
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// NewPlayerRecordDao creates and returns a new DAO object for table data access.
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func NewPlayerRecordDao() *PlayerRecordDao {
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return &PlayerRecordDao{
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group: "cms",
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table: "cms_player_record",
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columns: playerRecordColumns,
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}
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}
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// DB retrieves and returns the underlying raw database management object of current DAO.
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func (dao *PlayerRecordDao) DB() gdb.DB {
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return g.DB(dao.group)
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}
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// Table returns the table name of current dao.
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func (dao *PlayerRecordDao) Table() string {
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return dao.table
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}
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// Columns returns all column names of current dao.
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func (dao *PlayerRecordDao) Columns() PlayerRecordColumns {
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return dao.columns
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}
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// Group returns the configuration group name of database of current dao.
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func (dao *PlayerRecordDao) Group() string {
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return dao.group
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}
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// Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
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func (dao *PlayerRecordDao) Ctx(ctx context.Context) *gdb.Model {
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return dao.DB().Model(dao.table).Safe().Ctx(ctx)
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}
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// Transaction wraps the transaction logic using function f.
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// It rollbacks the transaction and returns the error from function f if it returns non-nil error.
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// It commits the transaction and returns nil if function f returns nil.
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//
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// Note that, you should not Commit or Rollback the transaction in function f
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// as it is automatically handled by this function.
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func (dao *PlayerRecordDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
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return dao.Ctx(ctx).Transaction(ctx, f)
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}
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