You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

91 lines
3.0 KiB

11 months ago
  1. // ==========================================================================
  2. // Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
  3. // ==========================================================================
  4. package internal
  5. import (
  6. "context"
  7. "github.com/gogf/gf/v2/database/gdb"
  8. "github.com/gogf/gf/v2/frame/g"
  9. )
  10. // PlayerRecordDao is the data access object for table cms_player_record.
  11. type PlayerRecordDao struct {
  12. table string // table is the underlying table name of the DAO.
  13. group string // group is the database configuration group name of current DAO.
  14. columns PlayerRecordColumns // columns contains all the column names of Table for convenient usage.
  15. }
  16. // PlayerRecordColumns defines and stores column names for table cms_player_record.
  17. type PlayerRecordColumns struct {
  18. Id string //
  19. VideoId string // 视频编号
  20. VideoTitle string //
  21. VideoPic string //
  22. UserId string // 用户编号
  23. LineId string // 线路编号
  24. PlayId string // 播放编号
  25. PlayTime string // 播放时间节点
  26. CreatedAt string //
  27. UpdatedAt string //
  28. }
  29. // playerRecordColumns holds the columns for table cms_player_record.
  30. var playerRecordColumns = PlayerRecordColumns{
  31. Id: "id",
  32. VideoId: "video_id",
  33. VideoTitle: "video_title",
  34. VideoPic: "video_pic",
  35. UserId: "user_id",
  36. LineId: "line_id",
  37. PlayId: "play_id",
  38. PlayTime: "play_time",
  39. CreatedAt: "created_at",
  40. UpdatedAt: "updated_at",
  41. }
  42. // NewPlayerRecordDao creates and returns a new DAO object for table data access.
  43. func NewPlayerRecordDao() *PlayerRecordDao {
  44. return &PlayerRecordDao{
  45. group: "cms",
  46. table: "cms_player_record",
  47. columns: playerRecordColumns,
  48. }
  49. }
  50. // DB retrieves and returns the underlying raw database management object of current DAO.
  51. func (dao *PlayerRecordDao) DB() gdb.DB {
  52. return g.DB(dao.group)
  53. }
  54. // Table returns the table name of current dao.
  55. func (dao *PlayerRecordDao) Table() string {
  56. return dao.table
  57. }
  58. // Columns returns all column names of current dao.
  59. func (dao *PlayerRecordDao) Columns() PlayerRecordColumns {
  60. return dao.columns
  61. }
  62. // Group returns the configuration group name of database of current dao.
  63. func (dao *PlayerRecordDao) Group() string {
  64. return dao.group
  65. }
  66. // Ctx creates and returns the Model for current DAO, It automatically sets the context for current operation.
  67. func (dao *PlayerRecordDao) Ctx(ctx context.Context) *gdb.Model {
  68. return dao.DB().Model(dao.table).Safe().Ctx(ctx)
  69. }
  70. // Transaction wraps the transaction logic using function f.
  71. // It rollbacks the transaction and returns the error from function f if it returns non-nil error.
  72. // It commits the transaction and returns nil if function f returns nil.
  73. //
  74. // Note that, you should not Commit or Rollback the transaction in function f
  75. // as it is automatically handled by this function.
  76. func (dao *PlayerRecordDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
  77. return dao.Ctx(ctx).Transaction(ctx, f)
  78. }